This principle allows the animator to create acceleration and deceleration within an animation. It can be used to show the speed that an object should naturally move at. E.g. when a person is about to jump they would slow down to crouch and then accelerate through the air until they reach the ground and then decelerate to their landing position.
Sunday, 14 March 2010
Friday, 12 March 2010
Arcs
Arcs can be used to show the natural effects of gravity and to achieve the natural movements of humans and animals. This can apply to a limb moving by rotating a joint, or a thrown object moving along a parabolic trajectory.
Exaggeration
This is generally used in animation to exaggerate an expression or an element within the scene. There are many different forms of exaggeration and it can be used to reach different goals. Exaggerating characters facial features could give the audience a distinct insight as to how the individual is feeling.
Secondary Action
This is an action that can directly result from another action and can give a scene more life by supporting the main action. E.g. If a young girl was skipping (main action) along the street the secondary action could be her pig tails bouncing up and down along with the main action.
Appeal
In relation to a character, appeal would relate to the charisma of the individual. The important thing about appeal is that the viewer feels that the character is real and interesting. One method to achieve this is to avoid mirror symmetry. Asymmetry can be more interesting and appealing to the audience.
Thursday, 11 March 2010
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